using Engine;

namespace Game
{
    public class GermaniumChunkBlock : ChunkBlock
    {
        public const int Index = 149;

        public GermaniumChunkBlock()
            : base(Matrix.CreateRotationX(3f) * Matrix.CreateRotationZ(2f), Matrix.CreateTranslation(0.875f, 0.25f, 0f), new Color(255, 255, 255), smooth: false)
        {
        }
    }
}
